Friday, August 19, 2016

1st Year Work: Crash Bandicoot Interior

Final Render of Interior

A low poly interior put together for my freshman 3D design class at Ringling College of Art and Design. The goals of the assignment were to create a visually identifiable domicile of a known character. My character was the psudo Playstation mascot, Crash Bandicoot. The majority of the modeling was done in Cinema 4d, with some of the prop work done in 3DS Max.

Skills Used:
3D Modeling

Software Used:
Maxon Cinema4D
Adobe Photoshop CC

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